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I suggest reading this excellent article by Vysekun instead. Building a basic list. This is the Explosive Edge theme deck from our newest set at the time of writing, Next Destinies. Using lines like these is not recommended for one simple reason: This brings me to my next point:. In this deck, that includes Darumaka and Pansear. What we need to do is effectivise the deck to improve consistency and speed; we need to fine-tune it. See the synergy developing here?
But wait — remember Rare Candy? So then, what we can do is this:. However, this deck is still a bit slow early-game. After all, it relies on getting a Stage 2 set up to actually make it work. Time for phase I also found myself needing PlusPower more often than expected, warranting an extra copy. I can also recommend this excellent article by Vysekun for further, more advanced reading on deck building.
Kind of like Six Degrees of Kevin Bacon—how many steps does it take you to get from any theme deck to Typhlosion? My second deck choice for this article was Recon from CoL, which depends even more on Typhlosion Prime.
I have to be frank: The reason is simple: This is one problem a lot of current players suffer from: A deck with copycat and cheerleader can work just as well as PONT and cheren, for example. In fact, weavile decks utilise cheerleader better than cheren. As said above, there has to be a strategy. In this case, copycat is the best tool to teach this: Likewise, engineer draws more cards at the cost of discarding an energy card, and so teaches management of resources; juniper then becomes the next step.
Reversal or circulator creates the step to catcher. I also have to question your inclusion of Mewtwo EX in the list for the reason stated above. Zoroark would have been a better example, and also a tool to learn about why those cards you use Foul Play on are so good.
I think theme decks play an important role for first-time players. Many of us learned the rules and basic mechanics of the game through a theme deck. I think the natural next step after learning those mechanics—a step that happens before throwing the theme deck away and moving straight into the meta—is how to improve a deck.
Given a collection of cards that I just pulled from packs I got at the NDE pre-release, how can I use some of them to improve my theme deck? Probably not the best example. This article uses one example to give a roadmap for how that might work. The rest of the deck changes fit around this. I believe that this is meant as a marketing opportunity. They want you to take a theme deck and get a feel for the game.
I think that new deckbuilders can take a simple step forward using your ideas. Some will not have the resources to build such a deck, though. However, the direction I decided to go in with this article was more what you described in your first sentence, a comparison of theme deck vs competitive deck. I was considering going for a full-on guide to how to build a deck from scratch, taking into account strategy more than I did as well as giving alternatives for expensive cards.
After much contemplation, though, I went for a shorter comparison. Huge oversight by me not mentioning this — thank you for pointing this out and giving constructive criticism!
I was attempting to point out that these cards are known for being especially useful, and that they should be used if available. My intention with this article was to show the bigger differences between competitive and theme decks, and nothing more than that. Agreed — the inclusion of Mewtwo-EX was careless of me and not explained enough in the actual article.
However, I did not intend for any newbie to attempt to play the lists included in this article. Making the competitive deck is up to the part of the player. If starter decks were tier 1 or 1. I was meaning to write something like this for a long time but never did instead just made a video. Glad someone covered it. I wanted to beat you to it, but this is more or less what should have preceeded the article I wrote recently. Thank you for mentioning mine too.
I know a lot of young players that will build decks with funny lines and choices and would probably do well to read this. What the hell does my article have to do with anything? A little more depth on why so-and-so card is useful would still be good though. For example, I have some seniors who are jumping on the Heavy Ball bandwagon in their Magneel.
Or, to better your example, Cilan serves little purpose because the deck has 18 energy; you hardly need a method to get them out. Pokemon lines are harder to get out, so pokecomm can replace Cilan. I swear Adam or whoever just searches for the most literal pic possible. X, Prime etc cards in them. In fact, about the only case where we had it easier was with Espeon and Umbreon Prime s ; which were rather useless anyways. Sorry eeveelution fans, but only Espeon has niche use.
Thats hardly the point. You need to do it with limited resources. Megavelcibot on the 'Gym and my co-league leader came up with a concept of just buying two of a theme deck and combining some of the cards to thicken trainer and Pokemon lines. Being a new player, this really helped me before going to the local league to play. Thanks a LOT Akane! I apreciate the hard work you put into this article! Now you can, yep, but when this article was written the only way to get Mewtwos was still via NXD packs!
Most theme decks are meant to be an even game between two year olds with no experience. Not to mention a lot of those pyramid lines are included to give the beginning player a good base of different cards from which to build a collection. You can refine a theme deck, but competitive metagame play is not the purpose of these decks like it was 15 years ago. The purpose is game mechanic introduction and collecting. The only genuine flaw that i see not being done with Pokemon theme decks is the inclusion of booster packs with the decks every time a new set is released.
It helps introduce deck modification and encourages a better collection. They just come with more of the ingredients that help you get into building. It is interesting to see how decks can run on so few Energy cards though. That trend has been on the ups for a few years now, interesting to see where it will go from here. I think the theme decks are mostly built around trying to make for fun noncompetitive play, mostly because they often serve as an introduction to the game. Competitive decks are more what the player would go on to create from there.
One reason I think they go with pyramid evolutions is to ensure the budding player gets in a lot of play time with basic pokemon which are more forgiving for a new player to play with as they deal with lower attacks and HP as well as low retreat costs, and to give them a varied experience of evolved pokemon as what evolutions they do get will often be by luck rather than preplanning.
This forces them to play whichever evolution happens to wind up in their hand rather than have an entire deck built around putting a specific evolution line in play. So they end up with greater variety, but less control. Comments Quality article right here, great job.
Covers almost anything a new player may need. Excellent article on competitive deck vs theme deck. Slightly poor article on starting out IMO. Just not enough Lilligant. But I Liked it all the same. Immature is as immature gets, I suppose. Also freakin Adam and the Deck building pictures.
What if you use a deck witthout stage 2. I mean by tactics, and by strong deck. The original deck you started out with only had 58 cards? EX have certainly made the game stale…. Has anyone ever told you that you look exactly like Taylor Swift? Energy — 18 12 Fire 6 Water. Energy — 13 13 Fire.